In this assignment we were tasked with lighting a hero asset in a 3-point infinity wall space and again in a fitting environment. I chose to light a satellite and create a space scene with mars in the background.
Monday, January 27, 2025
Sunday, January 12, 2025
Lighting Workshop Module #1
For this week we were taught how to properly set up 3-point lighting for showing off our models. 3-point lighting refers to the use of a key, rim, and fill light. Each light serves its own purpose, the key acting as the main light source illuminating the subject. The rim light serves to separate the edges of the subject and separate it from the background. The fill or bounce lighting serves to brighten up the shadows and bring clarity to the subject. The use of all three lights is known as 3-point lighting. In the colored images, each light is given its own color, red for key, green for fill, and blue for rim.
Friday, October 4, 2024
Thursday, September 26, 2024
Common Art Assignment 5: Use of Perspective
In this assignment we were tasked with a creating an interactive object that will be in our VR experience. I chose to create a training dummy that the player can remove the head from and attack with various weapons.

Thursday, September 19, 2024
Common Art Assignment 4: Use of Basic Lighting
In this assignment we were tasked with taking the value drawings from the previous week and implementing basic lighting and color into them.
Thursday, September 12, 2024
Common Art Assignment 3: Use of Value and Contrast
In this assignment we were tasked with taking the selected silhouettes from the previous assignment, and redrawing them with proper line art, value, and shading.
Throughout this assignment I focused on expressing the story and history of the character's Hercules and Megara whilst simultaneously leaning into the silly and stylized aspects of the Minion style.
Final Hercules Shaded
Final Meg Shaded







































