Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Monday, January 27, 2025

Lighting Workshop Module #3

 In this assignment we were tasked with lighting a hero asset in a 3-point infinity wall space and again in a fitting environment. I chose to light a satellite and create a space scene with mars in the background.



Sunday, January 12, 2025

Lighting Workshop Module #1

For this week we were taught how to properly set up 3-point lighting for showing off our models. 3-point lighting refers to the use of a key, rim, and fill light. Each light serves its own purpose, the key acting as the main light source illuminating the subject. The rim light serves to separate the edges of the subject and separate it from the background. The fill or bounce lighting serves to brighten up the shadows and bring clarity to the subject. The use of all three lights is known as 3-point lighting. In the colored images, each light is given its own color, red for key, green for fill, and blue for rim.





 

Thursday, September 26, 2024

Common Art Assignment 5: Use of Perspective

In this assignment we were tasked with a creating an interactive object that will be in our VR experience. I chose to create a training dummy that the player can remove the head from and attack with various weapons.









 

Thursday, September 19, 2024

Common Art Assignment 4: Use of Basic Lighting

 In this assignment we were tasked with taking the value drawings from the previous week and implementing basic lighting and color into them.





Thursday, September 12, 2024

Common Art Assignment 3: Use of Value and Contrast

 In this assignment we were tasked with taking the selected silhouettes from the previous assignment, and redrawing them with proper line art, value, and shading.

Throughout this assignment I focused on expressing the story and history of the character's Hercules and Megara whilst simultaneously leaning into the silly and stylized aspects of the Minion style.

 

Final Hercules Shaded 

Final Meg Shaded

 
Pure Ref Reference Board
Meg Selected Silhouette #2 & #5
Meg Selected Silhouette #4
Meg Line Art 
Meg Value
Meg Shaded
Hercules Selected Silhouette #8
Hercules Selected Silhouette #4
Hercules Selected Silhouette #2
Hercules Line Art
Hercules Value
Hercules Shaded


Proof of Perforce

Thursday, September 5, 2024

Common Art Assignment 2: Use of Silhouettes


 In this assignment we were tasked with taking one of the chosen Hercules and Meg hand blockouts and then develop various silhouettes of them.

Hercules Silhouette

 

 Meg Hand Silhouette

 

Hercules Blockout

Hand Blockout

Proof of Perforce