In this assignment we were tasked with lighting a hero asset in a 3-point infinity wall space and again in a fitting environment. I chose to light a satellite and create a space scene with mars in the background.
Monday, January 27, 2025
Sunday, January 12, 2025
Lighting Workshop Module #1
For this week we were taught how to properly set up 3-point lighting for showing off our models. 3-point lighting refers to the use of a key, rim, and fill light. Each light serves its own purpose, the key acting as the main light source illuminating the subject. The rim light serves to separate the edges of the subject and separate it from the background. The fill or bounce lighting serves to brighten up the shadows and bring clarity to the subject. The use of all three lights is known as 3-point lighting. In the colored images, each light is given its own color, red for key, green for fill, and blue for rim.
Tuesday, October 8, 2024
Friday, October 4, 2024
Monday, September 30, 2024
Thursday, September 26, 2024
Common Art Assignment 5: Use of Perspective
In this assignment we were tasked with a creating an interactive object that will be in our VR experience. I chose to create a training dummy that the player can remove the head from and attack with various weapons.

Monday, September 23, 2024
3D Art Assignment 5: Chest Blockout
In this assignment we were tasked with selecting either a crate, a barrel, or a chest for a 3 week project in which we would block it out, sculpt on it, and create a game ready asset.
I chose to do a chest as I wanted to challenge myself - and challenge myself I did.
Below is the reference I selected and the final render of the blockout.
Monday, September 16, 2024
3D Art Assignment 4: ZBrush Hammer Project
In this assignment we were tasked with modeling and sculpting a hammer from reference in Zbrush.
Reference
Monday, September 9, 2024
3D Art Assignment 3: ZBrush Simple Head Project
In this assignment we were tasked with sculpting a face of our choice. I chose to sculpt Josuke Higashikata from the popular anime and manga Jojo's Bizarre Adventure.
Thursday, September 5, 2024
Common Art Assignment 2: Use of Silhouettes
Monday, September 2, 2024
3D Art Assignment 2: Minecraft Level
In this assignment we were tasked with creating a Minecraft level in UE5.
For my rendition I chose to create a structure named a desert well.
To start off I created a block in blender for every block shape I intended to use in the final scene. After this I created a texture for each block and applied the texture to a material for each block.
After this, I then exported the blocks and the textures to unreal and built the scene.













































